Brand Awareness and Positioning

Agency: CumminsNitro Brisbane
Campaign: The Best Job in the World
Client: Tourism Queensland
http://islandreefjob.com/

With the challenge of increasing international awareness of Queensland’s Islands of the Great
Barrier Reef and a budget of $1.2milllion, CumminsNitro Brisbane’s “Best Job in the World”
campaign has captivated the world’s attention – and that of the 2009 IAB Award judges. Creating a
position that sounded too good to be true – people were directed to islandreefjob.com for more
information on the opportunity and the Islands of the Great Barrier Reef. Using a strong combination
of social media, online advertising and a comprehensive PR strategy, the campaign fed the world’s
media a rare ‘good news’ story in a time of rising unemployment, driving awareness of the region
and directing traffic online to apply.

Applications poured in from around the world – a total of 34,684 applications from 201 countries -
which generated 610 hours of video content promoting the Great Barrier Reef region. In 56 days
islandreefjob.com had 6,849,504 unique visits, 47,548,514 page views with an average of 8.62
minutes spent on the site. At the time of entry a Google search for “best job in the world island”
achieved about 52,500,000 listings, 231,355 blogs and 43,600 news stories.

Brand Destination Site

Agency: New Dialogue
Campaign: Tomb Raider Challenge
Client: Atari
http://www.tombraiderchallenge.com

Tomb Raider Underworld represents the 9th iteration of the Lara Croft game, recognised as one of
the most successful franchises in gaming history. To support its launch New Dialogue created a very
effective brand destination site replicating the excitement of Lara’s adventures with a global
treasure hunt to find Lara. The judges were full of praise for the campaign and in particular the
campaigns world’s first use of the Google Earth browser plug-in for the treasure hunt which enabled
a rich user experience without them needing to leave the site.

The campaign, which ran over a three week period, featured two challenges (daily and major) with
daily clues and a downloadable desktop Lara featuring exclusive footage of Lara Croft. The results
were exceptional with absolute unique visitors to the campaign reaching 56,218 and 286,616 brand
experiences recorded. Desktop Lara, the key to an ongoing relationship with the audience was
downloaded 42,662 times.

Brand Loyalty and Retention

Agency: Captiv8 and CSM Australasia
Campaign: Recharge & Always Win
Client: Optus
www.optus.com.au/alwayswin

With the objective of reaching the youth market and overcoming the audiences’ often short
attention spans and instant gratification mentality, Captiv8 developed the Optus Recharge and
Always Win campaign. An interactive, vibrant and easy to use microsite was created and the
audience was captured with an integrated campaign of radio and print advertising including Optus
pay TV and other retailer catalogues, MMS and SMS broadcast to the customer base, Optus
newsletters, banner ads on multiple target audience websites, in-store POS, in-store digital assets
and PR/Events.

The judges were impressed with the depth of the campaign and its results which clearly
demonstrated brand loyalty. Indeed through the full campaign period a staggering 1.4 million
unique users logged on to the microsite, redeeming a massive total of 8,442,669 prizes.

Cross-Platform Integration

Agency: OMD
Campaign: Love my Idol
Client: McDonald’s
http://www.australianidol.com.au/lovedsongs.html

Leveraging McDonald’s sponsorship of the Australian Idol series, this campaign developed by OMD
set out to remind customers of their all time favourite McDonald’s foods by using music to tap into
people’s passions. Research was conducted to find Australia’s top ten favourite songs of all time and
then using this information OMD created a “Love my Idol” section as one-stop-shop to access
McDonald’s sponsored content on the Australian Idol site. While not everyone agreed on the
selected songs, which ranged from Bon Jovi to Queen, no one could deny the success of the
campaign and the judges were impressed by OMD’s campaign which used strong television
involvement to direct consumers to the online content.

A discussion thread grew organically through the campaign, providing Idol fans a place to talk about
their ‘most loved’ songs and to guess Australia’s top ten songs to win a $50,000 major cash prize.
Weekly clues were given during Australian Idol broadcasts and as the competition narrowed, viewers
tuned in to hear the Australian Idols and judges sing the order of Australia’s top ten favourite songs.
The Love My Idol campaign achieved 13,216 unique individuals trying to crack the clues and 135,902
page views of the promotion

Digital Video

Agency: ZenithOptimedia, RMG Connect and JWT
Campaign: Kit Kat Chunky Cookies & Cream Launch
Client: Nestle
http://rmgconnect.com.au/awards/kitkatchunga/

Nestle secured an impressive win in the Digital Video category with its launch of Kit Kat Chunky
Cookies and Cream in the first all-digital campaign run by a Nestle brand. The campaign centred
around a new sport – “Chunga” for teenage boys to ‘Break the Boredom’ using Kit Kat Chunky as
playing pieces in a game with the games’ greatest player, Hans Fagerlund. A five-part
mockumentary called 'Chunga-Struck' became the centrepiece of the campaign, providing a back
story to this curious sport. The films recruited consumers for The Chunga Championship - a web
based game where consumers could challenge and compete against Hans, their friends and other
players in real-time. Hans was given his own presence on social media and gaming sites such as
MySpace.

Nestle’s foray into an all digital campaign proved a great success and judges were high in their
praise. The campaign results were impressive with 58 percent of all Aussie teen boys online engaged
with Hans; a total of 44,000 Chunga game plays and an average playing time of seven minutes.

Direct Response and Lead Generation

Agency: New Dialogue
Campaign: Home Loans Spring Campaign
Client: Commonwealth Bank
http://www.commbank.com.au/personal/home-loans/first-home-buyers/default.aspx

With buyers keen to take advantage of the Government’s First Home Owners Boost, New Dialogue
developed a comprehensive campaign including an Australian first mobile tool, to reach the
suddenly eager market; as well as those considering switching their loan. The campaign engaged
with customers through all stages of the home loan purchase cycle, predominately using the digital
platforms to help facilitate the decision making process. The media strategy was tailored to
customer segments, with First Home Buyers targeted via online, mobile and weekend press; while
Home Loan Switchers were targeted with weekday press and online.

Using a direct response focus, low cost acquisition campaigns were secured across all the major
advertising networks. This was complimented with a re-targeting strategy that focused on users who
had visited the CommBank home loans site and a heavy weight search campaign. Results exceeded
expectations and delivered the biggest monthly market share increase ever recorded by any bank in
Australia.

Product Launch

Agency: Soap Creative and Universal McCann
Campaign: Lynx Instinct
Client: Unilever Australia
http://www.lynxeffect.com.au/awardentry/

Considered to have the highest level of media transience, Lynx’s target audience of young males
online are both nowhere for long and everywhere at once. So Soap Creative developed a massive
multiplayer game – Primal Instinct – as the centrepiece of its campaign to launch Lynx’s latest body
spray. Young men were then invited to step into the shoes of a caveman and enter the primal
mating game with a noble mission to rescue as many cavebabes as possible from an impending Ice
Age and take them back to the safety of their cave.

Soap Creative took the game to the audience by allowing it to be played natively on MySpace and a
campaign profile was developed, allowing fans to post comments and receive content such as
wallpapers, icons and an iPhone application. At the time of entry which was just past the campaign’s
halfway mark, Soap Creative had already doubled KPI’s for the online campaign with 70, 483 unique
game visits.

Search Marketing

Agency: dgmAustralia
Campaign: Woolworths Everyday Money Credit Card
Client: Woolworths
http://www.everydaymoney.com.au/

dgmAustralia was brought into the Woolworths campaign with just two weeks until the launch of
their Everyday Money Credit Card and given the goal of ensuring the campaign site was optimised
for organic (unpaid) search engine marketing. In a very limited time it had to convince search
engines that the new Woolworths credit card site was indeed a highly trusted site for the keywords
searched. The judges were very impressed with the campaign and its early results, noting the
keyword strategy began working almost immediately. Woolworths achieved first position for its key
brand terms within two weeks, and Everyday Money began appearing on the first page of search
results within just months of launching. At the time of entry, Woolworths Everyday Money was the
number one credit card brand in organic search.

Social Media Marketing

Agency: Pusher
Campaign: Samboy is Back
Client: Snack Brands Australia
http://www.samboy.com.au/index.html

Samboy chips had been missing from the Australian market for over ten years when the portfolio
was bought by Australian owned Snack Brands and the company decided to re-launch the original
flavours. Pusher was commissioned to create a social media marketing campaign focusing on
Facebook. Tapping into already existing groups calling for Samboy chips return, Pusher quickly won
friends by providing the thought leaders of these groups with boxes of their much requested ‘Atomic
Tomato’ flavoured chips, thereby encouraging further brand engagement. The campaign
subsequently challenged consumers to start ‘Samboy is back’ Facebook groups, which resulted in
more than 250,000 Gen Y customers joining groups and vying for a prize of $10,000 and Samboy
chips for the largest group.

As the campaign progressed, Samboy’s Fan Page was updated to include a Google maps ‘chip
locater’ when demand for the chips outstripped supply, allowing users to share locations of stores
that currently had stock. The Fan Page was such a hit that it grew from zero to 27,000 fans. The final
campaign component was a UGC short film ‘Flavour Hit Film Festival’ competition inviting Samboy
fanatics to create films and submit them onto Samboy’s YouTube channel. At the time of entry,
there had been 330,440 views of ‘Samboy is Back’ Flavour Hit Films on YouTube.

Super-Rich Media

Agency: Soap Creative and Universal McCann
Campaign: Lynx Instinct
Client: Unilever Australia
http://www.lynxeffect.com.au/awardentry/

Soap creative’s campaign for the launch of Lynx Instinct body spray caught the judges’ attention as a
great example of using super-rich media. With the campaign revolving around a massive multiplayer
game called Primal Instinct, Soap Creative created a series of high impact, interactive rich banners to
drive engagement and promote Lynx Instinct. Lynx’s cave babes were the undisputed star of the
banners, with creative executions being placed on the sites where their target market of teenage
boys spend most of their time. One of the most popular components was a Paper, Scissors, Rock
rich banner with a friendly cave babe, while a Gamespot takeover, MySpace synchronised Banners,
Unique Game Codes and Rich Rollover all combined for maximum effect and results.

Widget Marketing

Agency: Mindshare
Campaign: Johnnie Walker Widget
Client: Diageo
http://www.smh.com.au/advertisers/sport/johnniewalker/

While Johnnie Walker had developed a strong association with Australian cricket through
sponsorship, Mindshare’s challenge was to keep Johnnie Walker top of mind with consumers during
the expansive cricket season and demonstrate the forward thinking and street savvy brand persona.
Judges recognised this was no easy feat as most of the target audience would be working and unable
to watch the game on television, or search for scores online during peak playing and advertising
times. To satisfy the cricket fans needs to game updates, Mindshare created the ‘Johnnie Walker
Widget’ which allowed cricket fans to download a Johnnie Walker live score update to their desktop.
Mindshare’s approach and strategy proved successful with 16,000 widgets downloaded, far
exceeding initial targets.

2008 Winners

Entries Open

10 March 2010

Entries Close

5 May 2010 at 4pm

Finalists Announced

Mid June 2010

Awards Presentation Night

22 July 2010